Hey guys am starting online multiplayer in shin Budokai soon, come and join if you want
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Shin Budokai multiplayer
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What code do I have to use for a website to show the players of my ad hoc server?
No, im serious.
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Ad-hoc mode in Hatsune Miku: Project Diva
Hello everyone! Does anybody know how "Ad-hoc Mode" in Project Diva works? When I entered it, I saw options "send custom song", "receive custom song", "send profile data", "receive profile data", however, when I tried to use it, it showed me an error 80410b09 (the built-in Ad-hoc server is on). Did anyone got it working?
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Multiplayer ad hoc network settings on ppsspp emulator (PC version)
The day before yesterday I installed ppsspp emulator (non gold) on my PC to play tekken 6 and it did work as supposed. Though, the ad hoc multiplayer seems not to be working. Therefore, I am posting here in search of the reason causing me to be deprived of the online multiplayer game or of the solution implemented to trigger it working.
I've enabled the network in the settings but no player comes up in the battle lobby, I've waited more than 10 minutes but no success.
If people here know any solution to my trouble, kindly post and let me acknowledge it.
I've enabled the network in the settings but no player comes up in the battle lobby, I've waited more than 10 minutes but no success.
If people here know any solution to my trouble, kindly post and let me acknowledge it.
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how to enable online multiplayer mode on tekken 6 : BR set up at ppsspp emulator
I play tekken 6: BR on ppsspp emulator installed on my windows. I can play offline (as expected), arcade mode and rest modes but I'm unable to use network mode. I've enabled the network option in settings and it starts up but no player is displayed, it's just searching on and on. I suppose I need to put extra efforts (a workaround probably) to make it occur.
I request to everybody having the appropriate knowledge for such a workaround leading to a solution for my issue.
I request to everybody having the appropriate knowledge for such a workaround leading to a solution for my issue.
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MHFU Play
recently picked up PPSSPP to get back into MHFU with some of my friends I can't play locally with anymore. I've been wanting to continue doing stuff in hub with others so I was wondering if there are any places to find others still playing MHFU and looking to do stuff perhaps.
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Help with getting multiplayer to work for friend.
Me and a friend decided that it would be fun to play MHFU online with each other while quarantine starts back up. We tried the initial things and I believe he has a firewall issue as he cant connect on a loop-back address (127.0.0.1). how should the firewall be configured? (It didn't request access how it normaly should apon first running.
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Someone please help
My friend says that every time I connect its blue and he cannot see me in Dissidia. Is it because I'm on phone or what is the issue? Someone please help.
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Wangan Midnight Portable multiplayer
Anyone able to connect and play i cant find the host the host screen is just empty
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Fred
How do I connect multiplayer in psp
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PPSSPP supports more games with ad-hoc now
So PPSSPP got some Ad-hoc improvements lately by AdamN who fixed a bunch of games and bugs with the code.
You can now play a variety of games online like Gran Turismo , Kingdom Hearts BBS and Bleach Heat The Soul 7.
If you want to play all these online/locally you can use the PPSSPP builds from buildbot here: https://buildbot.orphis.net/ppsspp/ (upmost is the latest).
Here are some videos of people that played the games i mentioned online/locally:
https://www.youtube.com/watch?v=pMtQC2nR6T0
https://www.youtube.com/watch?v=QY7Ade78G9g
https://www.youtube.com/watch?v=pI7sklWMCE8
https://www.youtube.com/watch?v=ow_8mztciYk
Here is a tutorial to play online via ZeroTierOne VPN:
https://docs.google.com/document/d/1Py9O...IDgrg/edit
Here are recommended settings to play over myneighborsushicat(needs wi-fi and needs UPNP enabled on the router):
https://media.discordapp.net/attachments...nknown.png
https://media.discordapp.net/attachments...nknown.png
Discord servers that people could use to meet up and play online with other players:
PSP Online (various games) : https://discord.gg/wxeGVkM
Gran Turismo : https://discord.gg/9MjXH2v
Kingdom Hearts BBS: https://discord.gg/7EXq7ZK
DBZ Budokai : https://discord.gg/DQcaSQB
PPSSPP discord server : https://discord.com/invite/5NJB6dD
Have fun.
You can now play a variety of games online like Gran Turismo , Kingdom Hearts BBS and Bleach Heat The Soul 7.
If you want to play all these online/locally you can use the PPSSPP builds from buildbot here: https://buildbot.orphis.net/ppsspp/ (upmost is the latest).
Here are some videos of people that played the games i mentioned online/locally:
https://www.youtube.com/watch?v=pMtQC2nR6T0
https://www.youtube.com/watch?v=QY7Ade78G9g
https://www.youtube.com/watch?v=pI7sklWMCE8
https://www.youtube.com/watch?v=ow_8mztciYk
Here is a tutorial to play online via ZeroTierOne VPN:
https://docs.google.com/document/d/1Py9O...IDgrg/edit
Here are recommended settings to play over myneighborsushicat(needs wi-fi and needs UPNP enabled on the router):
https://media.discordapp.net/attachments...nknown.png
https://media.discordapp.net/attachments...nknown.png
Discord servers that people could use to meet up and play online with other players:
PSP Online (various games) : https://discord.gg/wxeGVkM
Gran Turismo : https://discord.gg/9MjXH2v
Kingdom Hearts BBS: https://discord.gg/7EXq7ZK
DBZ Budokai : https://discord.gg/DQcaSQB
PPSSPP discord server : https://discord.com/invite/5NJB6dD
Have fun.
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Error 10037 in PSP2i
I'm trying to connect with a non-local player over the internet in Phantasy Star Portable 2 Infinity. He's able to join, and it even sends his character data, but once the game begins, he drops out. We've tried switching who's hosting/joining, and playing with ports and other networking settings, but nothing seems to have any effect.
This is what the host's log looks like:
![[Image: mLnIbo9.png]]()
And this is what the join log looks like:
This is what the host's log looks like:
![[Image: mLnIbo9.png]](http://i.imgur.com/mLnIbo9.png)
And this is what the join log looks like:
![[Image: fUuvW7f.png]](http://i.imgur.com/fUuvW7f.png)
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A new idea improved ad-hoc multiplayer
Hello,
I was thinking about the following set up.
* 1 cloud sever running PPSSPP as the host
* Additional, local (to the cloud server) servers running clients.
* * As an alternative, this could be multiple containers on the same server
* Create a local ad-hoc network
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Finally, each instance/server/container would run parsec to allow others to remotely control and interact with the client emulators.
Certainly the biggest concern would be input delay but this is mitigated greatly by parsec itself. You can find a lot of examples of recent work in the fighting game community using this solution to very satisfactory results with other games.
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This would reduce the networking overhead to only that found between cloud instance=>parsec=>user's local machine. The actual ad-hoc communication would all be happening locally which would greatly improve the quality of communication.
I suspect my idea isn't full optimized and was curious if others had thoughts or ideas to improve it further. Even better would be a confirmation that this idea is strong and something that can be spun up by the development team to test.
Cheers,
I was thinking about the following set up.
* 1 cloud sever running PPSSPP as the host
* Additional, local (to the cloud server) servers running clients.
* * As an alternative, this could be multiple containers on the same server
* Create a local ad-hoc network
===
Finally, each instance/server/container would run parsec to allow others to remotely control and interact with the client emulators.
Certainly the biggest concern would be input delay but this is mitigated greatly by parsec itself. You can find a lot of examples of recent work in the fighting game community using this solution to very satisfactory results with other games.
===
This would reduce the networking overhead to only that found between cloud instance=>parsec=>user's local machine. The actual ad-hoc communication would all be happening locally which would greatly improve the quality of communication.
I suspect my idea isn't full optimized and was curious if others had thoughts or ideas to improve it further. Even better would be a confirmation that this idea is strong and something that can be spun up by the development team to test.
Cheers,
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¿Psp Original 6.61?
Is there any way to play local multiplayer "Between psp and ppsspp" without having Cfw ??
Hay alguna manera de jugar multijugador local "Entre psp y ppsspp" sin tener Cfw??
Hay alguna manera de jugar multijugador local "Entre psp y ppsspp" sin tener Cfw??
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Dissidia 012 online with best graphic output
Hi.
I've managed to use ppsspp to play online in dissidia 012, but for what I see, I'm putting a lot of lag/framerate smoothing emulator settings by sacrifcing graphic quality.
I would like to do the opposite if I'am allowed by pc specs.
I am using ppsspp gold v1.10
Pc specs are:
win 10 (x64)
abi x86-x64
NVIDIA Geforce GTX 960M/PCI/e/SSE2
Core context: active
High precision int range: highp in range 31-30
RAM: 32 gb (page size says 4096, i have phisically 16x2 bars)
API is 4.60 and so is shading language (nvidia)
Thx if you help, it won't be for nothing.
I've managed to use ppsspp to play online in dissidia 012, but for what I see, I'm putting a lot of lag/framerate smoothing emulator settings by sacrifcing graphic quality.
I would like to do the opposite if I'am allowed by pc specs.
I am using ppsspp gold v1.10
Pc specs are:
win 10 (x64)
abi x86-x64
NVIDIA Geforce GTX 960M/PCI/e/SSE2
Core context: active
High precision int range: highp in range 31-30
RAM: 32 gb (page size says 4096, i have phisically 16x2 bars)
API is 4.60 and so is shading language (nvidia)
Thx if you help, it won't be for nothing.
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MHP3RD online help
Keeping things short, I’ve been playing MHP3RD with a friend and have encountered a problem where i can hosts quests fine but if I join his we get separated. I can’t seem to find any differences in what we set up compared to previous times so anyone who knows what causes this would be appreciated
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How do I access Project Diva edits?
I know that it's traditionally uploaded by other players, but would there be a way to get edits from ad-hoc on my end? Thanks in advance.
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Tekken 6
Como hago para jugar tekken 6 ofline miltijugador en android ppsspp
Alguien que me diga no pude hacerlo.
Alguien que me diga no pude hacerlo.
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Can anybody make Def Jam FFNY Takeover work on ad-hoc?
Hi, Is it possible to play Def Jam FFNY The Takeover multiplayer locally? WWE Game never worked in the past but now all of them works. We've come a far away thanks to the automated build dev. But I can't seem to play Def Jam over ad-hoc. A discord friend told me that there is a unreleased build made by AdamN which can make Def Jam to work over multiplayer. Is that true? Where is AdamN? Recently he is not that active. So anyway I heard he is very active in this forum so hopefully he will see this and reply.
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Naruto Shippuden kizuna drive multiplayer
How to play naruto Shippuden kizuna multiplayer settings
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